(no subject)
Oct. 23rd, 2012 07:55 pm» PLAYER INFORMATION
Player NAME: Parker
Current AGE: 24
Personal JOURNAL:
leonhart
IM & SERVICE: AIM: way to the dawn
Player PLURK:
wildarms
Current CHARACTERS: N/A
» CHARACTER INFORMATION
Character NAME: Isabela
Canon & MEDIUM: Dragon Age 2 (video game)
Canon PULL-POINT: Act 2, after running off with the Qunari relic
Character AGE: Unknown, but is likely in her 30's
Character ABILITIES: Isabela is a rogue, one of three classes in Thedas (the other two being warrior and mage). She focuses on cunning and dexterity, allowing her to get in, inflict damage, and get out before her opponent even knows what hit them. In Dragon Age terms, she has experience with Dual Weapon, Sabotage, Scoundrel, and Subterfuge.
Each companion in Dragon Age 2 has a unique specialization; Isabela's is the Swashbuckler, and she has the Thumbs Up passive ability due to her friendship with Hawke.
It should also be noted that as a rogue, Isabela is capable of disarming traps and picking locks; the higher her cunning, the greater her chances of success.
Character HISTORY:
Character PERSONALITY: This is where you'll describe your character's personality. It is important to focus on your character's motivations and their goals, as well as their behaviour in any given situation and their interactions with canonmates. We would like a minimum of three full-length paragraphs, as this is easily the most important aspect of your character.
» EXSILIUM INFORMATION
Chosen WEAPON: Upon arriving in Exsilium, your character will be given the option to choose a weapon from a wide array of weaponry, or bring in a weapon from their canon. Please tell us what your character's chosen weapon will be, and whether it is from their canon or if they're choosing it from the Initiative armory. This is the section where we would like you to detail how your character's weapon evolves during their time in game—if your character has a sword and it's too heavy for them at first, tell us here that it will become lighter and easier to use over the course of your character's time in game.
Chosen SKILLSET: If your character is a fighter and would like to be involved in missions, note that here. If your character is more of a mentor or an intellectual and would prefer not to be involved in heavy combat, please also note that here.
Character INVENTORY: Let us know here what your character will be bringing into the game! They can have everything on them that they're wearing, and anything that's in their pockets or a backpack or bag that they'd had at the time of being pulled into game.
» SAMPLES
First PERSON: [Isabela has avoided using the tablet that the Initiative gave her up until this point, having no patience to try and learn how to use the technology. Today, however, she finally relents, and when the video feed clicks on everyone watching is treated to a rather fantastic view of her cleavage.]
Is this thing working? [She picks it up and holds it close to her face, the screen suddenly filled with a close-up of her chin and labret piercing. After a few moments she lets out a small "Ah" of revelation and sets the tablet back down.] What's the point of these? Nobody seems to talk in person anymore, and there's some really fun things you can only do in person.
Although... [Viewers can likely see the wheels turning in her brain as she conjures up all sorts of sordid possibilities.] Oh. Oh. [She leers at the camera as she turns it off, lost in her own little world.]
Third PERSON: We would like to see a prose example of your character's actions within a setting. What we are looking for here is their own personal motivations, their thoughts, and their personal introspection. Must be a minimum of two full-length paragraphs. Links to previous posts and threads may be provided if you are an existing player in game. If you are new to Exsilium, please provide newly written samples.
» ADDITIONAL NOTES
If you are bringing your character in with existing game memories, please tell us here; please include the game that their memories will be brought from, as well as what things they will be remembering.
Player NAME: Parker
Current AGE: 24
Personal JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
IM & SERVICE: AIM: way to the dawn
Player PLURK:
Current CHARACTERS: N/A
» CHARACTER INFORMATION
Character NAME: Isabela
Canon & MEDIUM: Dragon Age 2 (video game)
Canon PULL-POINT: Act 2, after running off with the Qunari relic
Character AGE: Unknown, but is likely in her 30's
Character ABILITIES: Isabela is a rogue, one of three classes in Thedas (the other two being warrior and mage). She focuses on cunning and dexterity, allowing her to get in, inflict damage, and get out before her opponent even knows what hit them. In Dragon Age terms, she has experience with Dual Weapon, Sabotage, Scoundrel, and Subterfuge.
Each companion in Dragon Age 2 has a unique specialization; Isabela's is the Swashbuckler, and she has the Thumbs Up passive ability due to her friendship with Hawke.
It should also be noted that as a rogue, Isabela is capable of disarming traps and picking locks; the higher her cunning, the greater her chances of success.
Character HISTORY:
Character PERSONALITY: This is where you'll describe your character's personality. It is important to focus on your character's motivations and their goals, as well as their behaviour in any given situation and their interactions with canonmates. We would like a minimum of three full-length paragraphs, as this is easily the most important aspect of your character.
» EXSILIUM INFORMATION
Chosen WEAPON: Upon arriving in Exsilium, your character will be given the option to choose a weapon from a wide array of weaponry, or bring in a weapon from their canon. Please tell us what your character's chosen weapon will be, and whether it is from their canon or if they're choosing it from the Initiative armory. This is the section where we would like you to detail how your character's weapon evolves during their time in game—if your character has a sword and it's too heavy for them at first, tell us here that it will become lighter and easier to use over the course of your character's time in game.
Chosen SKILLSET: If your character is a fighter and would like to be involved in missions, note that here. If your character is more of a mentor or an intellectual and would prefer not to be involved in heavy combat, please also note that here.
Character INVENTORY: Let us know here what your character will be bringing into the game! They can have everything on them that they're wearing, and anything that's in their pockets or a backpack or bag that they'd had at the time of being pulled into game.
» SAMPLES
First PERSON: [Isabela has avoided using the tablet that the Initiative gave her up until this point, having no patience to try and learn how to use the technology. Today, however, she finally relents, and when the video feed clicks on everyone watching is treated to a rather fantastic view of her cleavage.]
Is this thing working? [She picks it up and holds it close to her face, the screen suddenly filled with a close-up of her chin and labret piercing. After a few moments she lets out a small "Ah" of revelation and sets the tablet back down.] What's the point of these? Nobody seems to talk in person anymore, and there's some really fun things you can only do in person.
Although... [Viewers can likely see the wheels turning in her brain as she conjures up all sorts of sordid possibilities.] Oh. Oh. [She leers at the camera as she turns it off, lost in her own little world.]
Third PERSON: We would like to see a prose example of your character's actions within a setting. What we are looking for here is their own personal motivations, their thoughts, and their personal introspection. Must be a minimum of two full-length paragraphs. Links to previous posts and threads may be provided if you are an existing player in game. If you are new to Exsilium, please provide newly written samples.
» ADDITIONAL NOTES
If you are bringing your character in with existing game memories, please tell us here; please include the game that their memories will be brought from, as well as what things they will be remembering.